LifeForge Wiki
Advertisement

Frequently Asked Questions

Welcome to the LifeForge Wiki

In the world of Life Forge you undertake an endless adventure. You can become a great and powerful hero, renowned throughout the plains for your marvellous deeds, slaying monsters and collecting loot. Else, you can become a rogue bandit, feared by other players for your murderous crimes. If you don't think the spotlight is for you, there's always the option to live in peace, gathering and crafting items for other players. In Life Forge, you write your own story of the ascent to greatness.

This game features a thriving player-based economy in which everything you eat, shoot and slash has been harvested, cultivated and refined by a player from the ground up. Every action you make has an impact on your, or someone else's, progress in the game. Cut trees, mine ore, slay monsters and catch fish. Everything you do contributes to your character's progression, and rewards you for your efforts with resources to use later on.

Most legendary guilds and players will also be esteemed with titles and houses, so there is always something in which to invest your ambitions.

Class selection

There are initially an option of three classes to choose from:

  • Page - Strength based class. Class advancement options at level 25 are Blademaster, Knight and Guardian.
    • Blademaster - a high damage melee class, ideal for rushing in to battle and dishing out fast damage.
    • Knight - a stoic tank capable of damage somewhat inbetween that of a Blademaster and a Guardian, while also maintaining a decent defence. This class is considerably durable, but still very capable with a sword in hand.
    • Guardian - the esteemed 'tank' of the Page class. This class is capable of soaking up huge amounts of damage, and is a key component of any party.
  • Magi - the basic Magic class. Skill level is highly influential to your damage/healing output. Class advancement options at level 25 are Wizard, Necromancer and Cleric.
    • Wizard -
    • Necromancer -
    • Cleric - an extremely powerful healing class with access to many AoE heals, along with concentrated single-target heals. No class can come close to the potency of the Cleric's healing power.
  • Hunter - Agility based class. Class advancement options at level 25 are Shade, Ranger and Warden.
    • Shade - a stealthy assassin class, capable of huge damage and nimble movement. While Shades possess massive damage potentials, be aware of their health - they are an extremely squishy class.
    • Ranger - a ranged DPS class capable of sustained damage from a distance. This class possesses slightly more health compared to the Shade, and is centred around maintaining distance while dishing out consistent damage during a fight. Rangers are renowned for their ability to hold their own, making them a great solo class.
    • Warden - a healthy ranged tank capable of powerful self-heals whilst keeping a distance like the other classes. They also possess stuns, allowing them to ensnare their foes while filling them with arrows. While not as powerful as the other Hunter classes when it comes to damage, the Warden class is unmatched in it's ability to stay alive in a fight.

Informations

Please keep in mind that the game is actually in Alpha state, which means that anything that you will read here is subject to change or may have already changed in-game.

If you happen to see any incorrect information on the wiki, leave a comment or change it by yourself.

Quick Links

To be worked on:

  • Quests
  • Boss-Drop equipments
  • All equipments, in general

Latest activity

Advertisement