Gives a bonus to damage with strength based weapons (Spears, Swords and Greataxes), strength scaling spells and also 0.1% parry for 4 points.
Gives a bonus to damage with agility based weapons (Bows, Daggers, Estocs, Jians and Scythes), agility spells and 4 points of agility grant 0.1% dodge and 0.1% critical chance.
Gives a bonus to health depending on the class or subclass and 2 defense each point.
Gives a bonus to damage with intellect based weapons (Staves and Wands), intelligence scaling spells and a bonus to spirit each point.
Gives a bonus to damage with Willpower based weapons (Bells, Cudgels, Lyres, and Dulcimers), and adds additional out-of-combat health and spirit regeneration, increases potency of healing spells, increases damage of will scaling spells, also gives 0.1% reflect for every 4 points.
A chance to completely parry your enemy's attack..
A chance to completely dodge your enemy's attack.
A chance to reflect your enemy's attack back at them.
A chance to critically hit your enemy, dealing extra damage.
A percent of health you gain of your damage dealt on each normal attack.
Max life steal 5% up to 10% very's on class
A percent of spirit you gain of your damage dealt on each normal attack.
Max 5% up to 10% very's on class
A chance to negate all damage that would be deal on each normal attack.
A percentage of the armor of your opponent is ignored when attacking.
Max 10% up to 25% very's on class