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Primary Stats

Strength

Gives a bonus to damage/healing with Strength-based weapons (Estocs, Greataxes, Spears, and Swords) and Strength-scaling spells. Grants 0.1% parry for every 4 points.

Agility

Gives a bonus to damage/healing with Agility based weapons (Bows, Daggers, Jians and Scythes) and Agility-scaling spells. Grants 0.1% dodge and 0.1% critical chance for every 4 points.

Intellect

Gives a bonus to damage/healing with Intellect-based weapons (Staves and Wands) and Intelligence-scaling spells. Each point increases maximum spirit.

Endurance

Gives a bonus to health depending on the class/subclass. Grants 2 defense per point.

Willpower

Gives a bonus to damage/healing with Willpower-based weapons (Bells, Cudgels, Lyres, and Dulcimers) and Willpower-scaling spells. Increases out-of-combat health and spirit regeneration. Grants 0.1% reflect for every 4 points.

Combat Stats

Parry

A chance to completely parry your enemy's attack..

Max 75%

Dodge

A chance to completely dodge your enemy's attack.

Max 75%

Reflect

A chance to reflect your enemy's attack back at them.

Max 75%

Crit

A chance to critically strike your enemy, dealing 50% more damage.

Max 75%

Lifesteal

Restores health from basic attacks by a certain percentage of the total damage dealt.

Max 10% on Page, Knight, Blademaster, and Shade. 5% on remaining classes/subclasses.

Spiritleech

Restores spirit from basic attacks by a certain percentage of the total damage dealt.

Max 10% on Magi, Cleric, Necromancer, and Wizard. 5% on remaining classes/subclasses.

Block

A chance to negate all damage that would be deal on each normal attack.

Max 75%

Lethality

A percentage of the armor of your opponent is ignored when attacking.

Max 25% on Page, Knight, Blademaster, Warden, Ranger, Shade, and Jester. 15% on remaining classes/subclasses.

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