Gives a bonus to damage/healing with Strength-based weapons (Estocs, Greataxes, Spears, and Swords) and Strength-scaling spells. Grants 0.1% parry for every 4 points.
Gives a bonus to damage/healing with Agility based weapons (Bows, Daggers, Jians and Scythes) and Agility-scaling spells. Grants 0.1% dodge and 0.1% critical chance for every 4 points.
Gives a bonus to damage/healing with Intellect-based weapons (Staves and Wands) and Intelligence-scaling spells. Each point increases maximum spirit.
Gives a bonus to health depending on the class/subclass. Grants 2 defense per point.
Gives a bonus to damage/healing with Willpower-based weapons (Bells, Cudgels, Lyres, and Dulcimers) and Willpower-scaling spells. Increases out-of-combat health and spirit regeneration. Grants 0.1% reflect for every 4 points.
A chance to completely parry your enemy's attack..
A chance to completely dodge your enemy's attack.
A chance to reflect your enemy's attack back at them.
A chance to critically strike your enemy, dealing 50% more damage.
Restores health from basic attacks by a certain percentage of the total damage dealt.
Max 10% on Page, Knight, Blademaster, and Shade. 5% on remaining classes/subclasses.
Restores spirit from basic attacks by a certain percentage of the total damage dealt.
Max 10% on Magi, Cleric, Necromancer, and Wizard. 5% on remaining classes/subclasses.
A chance to negate all damage that would be deal on each normal attack.
A percentage of the armor of your opponent is ignored when attacking.
Max 25% on Page, Knight, Blademaster, Warden, Ranger, Shade, and Jester. 15% on remaining classes/subclasses.