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(Unique Abilities)
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As a Warden you will be naturally more tanky than your Shade and Ranger cousins. Your spells are focused on self-healing and tanking large groups of monsters at once.
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Wardens will naturally be more tanky than a Shade or Ranger. Their spells are focused on self-healing and tanking large groups of monsters at once.
   
You will want to focus into either Agility or Strength, Endurance and some Willpower (Just play with resets until you find the best amount of self-healing for you).
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They will want to focus into either Agility or Strength, Endurance and some Willpower.
   
Valuable talents to get are "Arcbolt", "Whirl" and "Road Less Traveled", these will give you a large chunk of Willpower at low cost, saving you stat points for more Strength OR Agility and Endurance.
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Valuable talents to get are "Arcbolt", "Whirl" and "Road Less Traveled", these will give someone a large chunk of Willpower at low cost, saving them stat points for more Strength OR Agility and Endurance.
   
Lifeblood and Mountain's Fortitude are also good pickups if you're having problems with ranged monsters.
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Lifeblood and Mountain's Fortitude are also good pickups for Wardens having problems with ranged monsters.
   
 
== '''Unique Abilities''' ==
 
== '''Unique Abilities''' ==

Revision as of 04:54, May 3, 2017

Wardens will naturally be more tanky than a Shade or Ranger. Their spells are focused on self-healing and tanking large groups of monsters at once.

They will want to focus into either Agility or Strength, Endurance and some Willpower.

Valuable talents to get are "Arcbolt", "Whirl" and "Road Less Traveled", these will give someone a large chunk of Willpower at low cost, saving them stat points for more Strength OR Agility and Endurance.

Lifeblood and Mountain's Fortitude are also good pickups for Wardens having problems with ranged monsters.

Unique Abilities

Entangle
Lifeblood
Herbal Remedy
Meditate
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